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Title: Implementation of a Realistic Damage Model in a Simulated Environment

Alternative title:

Implementacja realistycznego modelu zniszczeń w środowisku symulacyjnym

Contributor:

Damian BERESKA, Witold ILEWICZ

Abstract:

Realism is an important aspect of the virtual shooting range, which increases the quality of the shooting training conducted there. An important element of realism is the modelling of damage arising during the impact of the projectile on the target. This article concerns damage modelling in computer simulation systems. Using the Unity environment, example simulations of damage caused by projectile impact on basic construction materials have been performed. The obtained solutions have been analysed, with the results compared with those of real experiments; conclusions pertaining to the optimal method of modelling destruction in simulation systems meant for visualisation at virtual shooting ranges have been drawn.

Place of publishing:

Warszawa

Publisher:

Wojskowa Akademia Techniczna

Date created:

2010 r.0

Date submitted:

2019-03-31

Date accepted:

2019-09-13

Date issued:

2019-09-30

Extent:

B5

Identifier:

oai:ribes-88.man.poznan.pl:2561

Call number:

DOI 10.5604/01.3001.0013.4807

Electronic ISSN:

2720-5266

Print ISSN:

2081-5891

Language:

angielski

Rights holder:

Wojskowa Akademia Techniczna

Starting page:

91

Ending page:

102

Volume:

10

Keywords:

virtual shooting range, modelling and computer simulation, computer animation, graphics engine, projectile, strike

Object collections:

Last modified:

Sep 26, 2025

In our library since:

Sep 26, 2025

Number of object content hits:

0

All available object's versions:

https://ribes-88.man.poznan.pl/publication/2873

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